Ashfall Reaches

A dark-fantasy idle RPG — hunt monsters, master three combat styles, and grind seven skills to forge your legend.

A realm drowning in rot and ruin. Rise from a scarred wanderer into a monster hunter feared across the land.

Ashfall Reaches blends turn-based combat with idle skilling. Hunt beasts for loot, gold, and bounties, then let your character fish, mine, chop wood, cook, and hire hands of their own while you plan your next fight.

Choose your fighting style

Melee, Archery, or Magic — only one is active at a time, so the choice actually matters. Gear up across 11 equipment slots (Helm, Torso, Legs, Gloves, Boots, Cape, Mainhand, Offhand, Ammo, Ring, Amulet), laid out on a body diagram so you always know what's equipped and what's still missing. Every piece of equippable gear has its own unique, hand-designed icon — nothing repeats.

Exploit real weaknesses

Every monster has a type — undead, beast, dragon, demon, elemental, and more — and specialty runes like the Holy Rune or Dragonfire Rune hit their matching type devastatingly hard. Craft the right rune for the right fight, or fall back on raw power runes for everything else.

Master the occult

A tenth skill built around ritual and sacrifice. Feed the remains of fallen foes to a ritual site for XP, unlock toggleable combat buffs — up to three tiers of bonus damage and lifesteal, including Soul Split — and heal to full for free the moment you begin a ritual. No shortcuts, just cost.

Hunt six passive skills, and hire more hands

Fishing, Mining, Woodcutting, Cooking, Runecrafting, and Crafting all tick along on their own timers — pick a target tier, watch the live success rate and XP/hour, and let it run, no spam-clicking, ever. Once you've got the gold, hire up to three Underlings to handle the basics for you — gathering, fishing, or cooking in the background, as long as you keep them fed.

Chase the rare stuff

Six brutal Apex monsters guard unique gear found nowhere else. Rare gems, spirit essence, and jewelry drop from the hunt. A Bounty Board offers three free contracts every 24 hours — you choose the region, within whatever you've already unlocked — paying out in Bounty Points toward gated late-game areas and exclusive gear.

Automate the grind

Auto-Combat handles repeat fights on its own, with an optional Auto-Eat perk that saves you from a killing blow at the last second — and the fight never pauses to ask permission.

The details

  • Original procedural music and a distinct sound effect for nearly every action in the game
  • Full save export/import, so your character is never tied to one device
  • A pet system with trainable combat, support, and conservation companions
  • Deep crafting: rings, amulets, jewelry, and full armor sets for every combat style
  • Baked goods — pies, soup, cake — the strongest food in the game, from four new monsters

No ads, no accounts, no paywalls — just a character that's genuinely yours to build.

Changelog

9th August 2026

LocalSave Enabled - Limitations due to Itch.io and Chrome Storage best to run the embedded game without Itch.io wrapper found here: https://html-classic.itch.zone/html/18733291/index.html?v=1786262146

📋 Ashfall Reaches — Update Summary

New systems:

  • Occult — a full 10th skill: sacrifice creature remains at ritual sites for XP, unlock toggleable combat buffs (3 damage tiers, 3 lifesteal tiers including Soul Split)
  • Bounty Hunter overhaul — new Bounty Points currency, three progressively-gated end-game areas, reroll/skip contracts, Bounty Hunter cape & Exorcist ring
  • Underlings — hire up to 3 workers to passively gather any basic resource (wood/ore/essence/fish/cooking), with hunger, feeding, and an auto-feed perk
  • New cooking tier — baked goods (pies, soup, cake) from 4 new monsters, now the best food in the game

Big reworks:

  • Combat auto-only now — spam-clicking removed, attacks always match your selected style
  • Player level is now derived from your skills (Health/Defense/combat) rather than raw grinding
  • Full procedural graphics overhaul — every equippable item has a unique, slot-recognizable icon; new occult-themed logo
  • Shop, Crafting, and Skills tabs all rebuilt as collapsible sections with jump-navigation

Key bug fixes:

  • Bounty Points currency corruption (was silently becoming NaN for existing saves)
  • New players no longer get end-game-locked bounty targets
  • Gathering progress bar now actually syncs with real tick timing
  • Offline/welcome-back report now correctly detects idle time on tab refocus, not just page load
  • Page scroll restructured into a bounded internal pane (targeting the itch.io fullscreen issue)
  • XP bars now visible even when a skill's panel is collapsed, showing cumulative totals


As always, would love commentary below with anything people are struggling with/changes requested/suggestions for future content

Updated 20 days ago
Published 21 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorBaleDev
GenreRole Playing
TagsIdle, Solo RPG
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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